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Casual Connect Seattle

There’s actually a great conference going on now in Seattle, called Casual Connect, and it’s by and for casual video game developers. It has a host of big name speakers, including people from Big Fish Games, Zynga, GameHouse, PopCap, WildTangent and more. I especially like that they have a branch in Kiev as well. Eastern Europe has a lot of casual game development studios, and those numbers will  probably only increase as the infrastructure improves.

The conference is put on by the Casual Games Association, which is a trade organization doing a lot of good research into how much casual games cost, as well as being an advocate for casual game developers so they don’t have to take on legal challenges or regulations by themselves.

Am I going? Sadly not. I found out about it halfway through the first day, long after preregistration closed, and I had already made other plans. Plus the topics really are aimed at developers, with all the advice I am not in a position to give, like how to monetize a game idea, and how to increase downloads.


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Posted in Wednesday: Current Issues.

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What’s with the title?

The question first came up while in conversation with a friend who has been blogging for a long time. “What do you want to call your blog?” I said that I wanted to have a short name that would demonstrate my interests without losing my semi-unique position in a Geeky Venn Diagram.

I wanted to highlight my law degree and bar license, because I’d certainly spent enough time on them, and I hoped to include my passion for video and computer games. I’ve been gaming since I had an Intellivision and played Hangman on my old spinach-green monitor. But even that overlap wasn’t enough to make me stand out, I felt, because there are a lot of attorneys who game, and a lot of gamers who think they know the law.

That brings me to the description which was acquired first, and with no input from myself. I’m also a girl. According to research done last year, women are still only 45% of the new hires at law firms, while only 12% of law firm partners (10+ years) are female. As for the gaming part of it, women are visibly more present in the video game industry on both sides of the screen, and companies are finally starting to wake up to that fact. Nearly 40% of gamers are female, with ladies buying nearly 48% of games overall.

So there you have it. It’s short, it’s only a little pretentious (I hope) and it provides a quick explanation of my perspective. Plus if you squeeze it together it looks like I came up with a new adjective, but forgot the “e” at the end of it. Who wouldn’t want to invent their own word?

Posted in FAQ.


2nd Circuit Blocks FCC’s “Fleeting Profanity” Fines

Last week, the 2nd Circuit Court of Appeals stated that the FCC had been too vague is banning all “sexual or excrement” based swearing, while approving many of the same words on an individual basis. The case, brought by Fox and other media stations in 2006, sought to eliminate fines levied for instances of swearing during live events. The Court agreed with the media, stating that a blanket ban provided a chilling effect on speech, and was too vague to be adequately followed by broadcasters.

The FCC still has the power to draft a rule which will be less vague and easier to follow, and which will punish live programs that feature cursing. This ruling does not change the FCC’s power to regulate scripted swearing, or to provide guidelines for appropriate language

What does this have to do with video games? The FCC ostensibly has some power over everything that is broadcast, including online trash-talking and other media events. Every game published recently with any kind of online capability has generally had a splash screen which states that “online interactions are not rated by the ESRB.” If this ruling stands, then fleeting swearing will be the problem of the speaker, and not of the forum, as it should have been from the start. Machinima, or recording and splicing in-game behavior to make an independent video, just got a little easier to produce.


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Posted in Tuesday: Potpourri.

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