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Abandonware: An Overview

This week will be focusing on the issue of abandonware, and the legal positions of gamers and the gaming industry.

What is abandonware? Like many programs which were released in the early to mid nineties, abandonware is a program, usually a game, which appears to have been “abandoned” by the owners. Much like shareware, freeware, and malware, abandonware was named by taking the identifying suffix “-ware” and adding the descriptive verb which best describes how the software is viewed by the end user community.

Some abandonware started out as freeware, released by small companies or a promotional release that incorporated a consumer tie-in in an over-the-top way. Casual or mobile games released as tie-ins to other entertainment properties tend to be the closest parallel today, although the open source community has a large number of these types of games available as well. Games which encouraged user generated content such as level designs often allowed the users to share the levels without extra cost, although a copy of the underlying game itself was required in order to use the free levels.

Other abandonware started as shareware, which tended to be smaller demos or free levels given out by the game company to get players interested in the proprietary game. It wasn’t the full game or a totally free version, hence the division in naming, but was still intended to have more of a viral marketing presence than possible through just magazine or radio ads. Doom and Duke Nukem still have demo versions floating around online, and the need to test a product before buying it has become ridiculously easy now that so many games are delivered digitally, without cartridge, dongle, or paper manual.

Then there are the companies that changed directions and made their older games available for free download from their websites after the technology changed, and demand tapered off. 3D Realms is a good example of this, as they have made many of their early titles available for download (with no tech support, of course) and still maintain clear control of the titles they are NOT releasing for free.

The original owners of the software tend not to have problems with websites hosting either of the above types of abandonware, as they were originally intended to be released and shared, and when the software is still hosted with the original license, the language reflects that. The difficulties lie when the publisher has not chosen to be so generous, still has some presence in the software industry, and where ownership or control over the games are not clear.

Gamers are now old enough to be nostalgic about old titles, and the various content distribution portals are reflecting that. WiiWare and the Playstation Store hold titles from early consoles, and even LucasArts has been re-releasing classic titles through Steam. The clash between users and the industry comes when the owner realizes that money can still be made off older games, and crack down on previously ignored practices in order to maintain their market.

Tomorrow: Abandonware: A problem for gamers?


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Posted in Monday: Legal Landscape.


Pokémon™ HeartGold

Disclaimer: Today’s post is in no way influenced by networking done by the author over the past few weeks, and is more a reflection of games that have actually been played recently.

That being said, HeartGold is a very fun offering from The Pokémon Company, if a rebranding of a previous title for the Nintendo Game Boy Advance™. The graphics have been updated to reflect the capabilities of the Nintendo DS, but the basic storyline is the same as in Pokémon Gold.

Actually, nearly every Pokémon game follows the same basic storyline. You play as a young new trainer, get to choose between a fire, grass, or water type Pokémon to start the game, and then you wander around the country finding Pokémon and fighting other trainers. Your mother calls occasionally, but seems content to let you travel alone for weeks at a time. However, this is branded as a game for children, so any discrepancies must clearly be because of the point of view of the individual player. After fighting the eight gym leaders and collecting the eight gym badges, the player defeats the “Elite Four” and unlocks another area with eight new badges to collect, and which opens the collection of Pokémon to “whole world” instead of just “Johto Region.” The companion game, SoulSilver, introduces different rare Pokémon to capture, but once the main game has been beaten, players can trade with other versions of the game to complete their PokeDex.

This version also requires the use of the PokeWalker  to find and capture all the new Pokémon. The PokeWalker is a pedometer that connects with the game and counts each step taken per day towards a unit of energy that can then be used to unlock games and fight Pokémon. The same Pokémon can be sent back and forth to the DS, and it can turn into a quick, if annoying, way to level up Pokémon without making them evolve.

However, as with any highly lucrative property, DRM pops up in the most unlikely of places, and the PokeWalker has been created so that each device can only be used with one game once synced. Supposedly, this will decrease the resale value of the games, because the parent company apparently has no plans to sell the PokeWalker by itself, and the device is sadly easy to disable. If one were to accidentally wash the PokeWalker because one forgot to check the back pocket of a pair of capris, for example, not only the record of the Pokémon on the device is lost, but also the ability to do anything with the device whatsoever. The screen does not do well even in a cold water wash, and taking it apart to drain the water is hampered by the desire not to break the thing.

That all being said, however, HeartGold is still a good game for people with OCD and those who like to collect things. The timing of achievements is as well done as with many more sophisticated XBox games, and there are enough mini-quests that players can wander around without advancing the plot for quite a long time. Pikachu is merely one of many (493) Pokémon available, and Team Rocket is a collection of amusing and mostly ineffectual trainers wearing black.

One of the few things that might deserve improvement would be the ability of players to change the outfits their trainers are wearing, and the need to use the stylus to interact with certain sub-games. The new PokeAthelon has a few “jumping” and “bouncing” games which require one to control several Pokémon at once, and having only one stylus makes that somewhat problematic, especially when playing against the computer. For younger players, however, with smaller fingers and quicker reflexes, this issue is probably not even noticeable. And really, isn’t that the majority of the target market?


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Posted in Friday: Game Review.


The Guild Music Video: Game On!

Made by the online series The Guild for Comic-Con, and to promote their series, “Game On” is a song about playing video games, specifically WoW. It’s very well done (and with little to no budget), so enjoy!

Posted in Thursday: Media.