Sorry, I broke with the theme a bit, although the video is still based on retro games.
Today’s video is by the same guy who did the duet with himself through 22 TV theme songs. Pretty awesome.
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Written by a lawyer. Who is also a gamer. Who is also a girl.
Sorry, I broke with the theme a bit, although the video is still based on retro games.
Today’s video is by the same guy who did the duet with himself through 22 TV theme songs. Pretty awesome.
Questions? Comments? Use the Contact Form!
Posted in Thursday: Media.
Comments Off on Video Game Theme Songs…with added lyrics
– August 5, 2010
Having discussed the overall idea of abandonware, and given a brief look to the potential problems for gamers, today’s post will discuss some of the troubles that hosting websites encounter with making abandonware available for public download.
Copyright infringement lawsuits come about when the owner of a copyrighted work has a problem with the way people are interacting with their property. Litigation generally requires at least two stages of awareness: the user has to be aware that the work is protected under the copyright law, and the owner has to be aware of (and object to) the use being made of the work.
The first major problem with running an abandonware hosting site, like Abandonia or The Underdogs is deciding whether the games they want to host are owned by companies that are still around to take offense. Some game publishers and developers from the 1990s went out of business, more merged or had their games or copyrights bought by other companies, and a few more are still making games today.
Even if the company went out of business, the hosting website could still be in trouble if the original author of the game objects. Copyrights don’t expire until 70 years after the death of the author, and institutional copyrights exist for 120 years after the date of creation. Just because the named entity on the copyright registration or splash screen isn’t around anymore is no reason to assume that the copyright isn’t still being policed and protected. However, users have to be put on notice that a copyright owner intends to protect their rights, so posting a game from a defunct publisher is realistically not going to get the website in too much trouble.
Following game studio merges and evolutions can be highly convoluted, which is why copyright owners tend to update the registration with the Copyright Office as part of the due diligence process of merging. Without such documentation, however, proving who owns what can be near impossible, resulting in no clear entity who can issue license for the game, and no “owner” to file suit against infringers.
A good example of this is the path that the MECC library of games has taken. First sold to Brøderbund Software (famous for Carmen Sandiego), then bought out by The Learning Company in 1998, the transferring documents were misplaced, leaving no clear owner, and the games in limbo, unable to be released into the public domain as freeware.
Some hosting sites are user-driven, meaning that the websites themselves are attempting to use the safe harbor provisions of the DMCA should trouble ensue. The recent Viacom v. Youtube case out of the 2nd Circuit dealt with this issue, and the level of awareness needed by the hosting website that their users were engaging in infringing activities.
Even with the knowledge that posting software that has not been explicitly cleared for public dissemination is an infringement of US copyright law, some websites provide a great deal of non-infringing information about the title, without actually providing a download link. Those website operators have either had very good legal counsel, or are naturally cautious about their overall operations.
In contrast to the stringent control of copyright law are the various defenses, mentioned previously, including fair use. Where the website provides a description of the game, screenshots, and links to the owner’s website or a online marketplace offering the software for sale, then that limited “use” of the copyrighted work is generally acceptable.
Where a service or device offers both infringing and non-infringing uses, as long as the service provider is not promoting the infringing uses, and the non-infringing uses are actually legitimate, then the service or device is probably legally acceptable. This test was first described in the Sony v. Universal case (a.k.a. the “Betamax” or “VCR” case), and then solidified in the A&M Records v. Napster case.
The remaining question, with abandonware as with other types of software, is whether the potential minimal return and value of the abandonware to the owner, if such owner still exists, is worth the restrictions on the use of that software by the public. But then, who decides the demand cycles of software? Something popular two years ago might be popular again in ten years, long after the programmers have gone on to other projects. Having a central copyright registry is only as useful as it is kept updated by the owners, and without verification of the information, or the staff to do such verification, such voluntary reporting seems less than optimal.
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Posted in Wednesday: Current Issues.
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– August 4, 2010
Now that we’ve established the general classes of abandonware, let’s take a moment to consider things from the gamer’s perspective.
Many of the games hosted on abandonware sites are from the 1990s, when games had to rely more on the storyline and style of gameplay than the impressive graphics or well-known series of characters. Innovative and amazing games are still being produced, but now that the industry is a little more established, the same difficulties that plague the movie industry can be common to the larger development studios.
LucasArts in particular created some astoundingly creative concepts, before all but abandoning everything that did not have “Star” or “Wars” in the title. Recently, older games have been released for under $10 through Steam, but production of new titles and spin-offs has been relegated to third party developers. Sierra Entertainment, during the Al Lowe and Roberta Williams era, created fun and interesting RPG adventures, including Freddy Pharkas, Frontier Pharmacist, where creating remedies for customers is an integral part of the game, and where unlocking the door to your pharmacy nets you half the total score for the game.
Demand is still strong for many of these games, as gamers want to go back and play through games that require more thinking and note-taking than modern shooting or collecting games, no matter how attractively presented. This leads to the next issue for gamers, however, getting old games to run on new machines.
While gamers would like to be able to alter the programming of the old games they own, in order to have them operate on new machines, such cracking is technically illegal under the Digital Millennium Copyright Act, (17 U.S.C. §1201), which prohibits the circumvention of technological protections for copyrighted works. Unlike the rest of the Copyright Act, fair use is not a defense under the anti-circumvention section, with only the few very narrow exceptions within §1201 itself.
One of those exceptions is for the operation of computer programs which required a “dongle” which is no longer available, broken, or obsolete. Not many games actually required such a dongle, as the industry used codes printed on the manuals, and then DRM instead of producing and requiring an extra plastic attachment. Dongles tended to be used more with heavily individualized programs, running on the kind of high end machines that would make War Games seem like they needed more server rooms.
Even though another exception calls out video games as a class of works, the type of use that is allowed fits in with the previous exceptions for computer security and encryption research. There does not appear to be a direct exception that would allow individual gamers to break open their old disks, even if obsolete by today’s standards, and reprogram the games. Not only would this compete with the newer releases for companies that still exist, but it also violates the copyright act, the DMCA, and potentially the license of the original software.
In addition, US Copyright law protects creative works of expression for 70 years after the death of the author. While this is great for books and movies, in terms of software demand cycles, that may as well be a perpetual monopoly. Exceptions and legal defenses allow users to do some things without the permission of the copyright owner, but the code tends to be strongly on the side of the owner. Furthermore, legal defenses are not a shield against a lawsuit, but are defenses raised in court after being sued, making them an expensive gamble and not generally a solid basis upon which to base any type of business model.
Naysayers who would point to fan-made recreations which accepts donations may be unaware of licensing deals going on behind the scenes. The AGDInteractive Studio release of King’s Quest I and II, for example, were done with at least the tacit approval of Activision, the successor in interest to Sierra Entertainment (formerly Sierra On-Line). The danger to the individual gamer in asking a company for permission to do something with their product, of course, is that the company will say no, and then be aware of the gamer’s intention in a way they would not have, had the gamer done the thing and then put the result online for a few friends.
Tomorrow: Abandonware: A Problem for Hosting Websites?
Posted in Tuesday: Potpourri.
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– August 3, 2010