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Mark Waid and the Harvey Awards

On Saturday night, the comic industry had their annual award dinner, hosted by Scott Kurtz, author of popular webcomic PvP Online, at the Baltimore ComicCon. The keynote speaker, Mark Waid, gave a somewhat controversial speech, stating that piracy and illegal copying of comics was here to stay, and it was time the industry gave up some of their opposition to digital sharing of comics, and embraced the “new” technology. Suggesting some sort of free content distribution system, or other means of rewarding  legal downloads rather than blowing money fighting the downloading that will occur anyway, Waid’s suggestions were a logical series of suggestions, and ones that have been proposed in turn for the music, film, and news industry.

Immediately after the keynote, while the awards were being given out, Waid was apparently approached by comic book legend Sergio Aragonés, who attacked the content of the speech, saying it devalued the efforts of authors and writers, and that content shouldn’t just be given away for free.

Comics. Not really video game related, except that the digital content control systems in place for digital files are the same for comics as they are for video games, and the consumers tend to overlap to a great deal.

Should the industry embrace digital distribution, and stop attempting to punish those who get their content online? Perhaps. But these “problems” are nothing new to any type of digital media distribution system, and having such an argument in public while the industry (apparently) debates giving out embedded codes for free digital copies of comics within the paper copy…seems a bit late. Either comics adapt to the new ways people absorb information, including reading comics online or on phones, or people will eventually stop reading comics. Or read free comics. In an industry where health insurance and retirement plans are few and far between, can comic creators really keep ignoring digital media as a valid means of content distribution? At least there is now a webcomic category at the Harvey Awards, when the MC is known primarily for being the creator of one.


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Posted in Tuesday: Potpourri.


THQ and Used Games

Last week a Creative Director of THQ was quoted online as saying that he doesn’t care about the second-hand market for video games, because the people who buy used games aren’t his customers. This was in response to questions about his company’s decision to offer one-use codes for content with the game Smackdown v. Raw 2011 for online use. Not just being able to use the online multiplayer system, or unlock new costumes or special features, but to use the game online at all.

Many gamers are up in arms over this situation, especially as it was featured on Penny Arcade with debate ranging from support of his position to calls for a boycott of every game produced by THQ. The Tycho persona of the Penny Arcade team seems to support the statement, going so far as to call people who trade in used games “pirates.”

From a copyright perspective, viewing used games and the secondary market created by trading the physical copies of creative content as piracy ignores and does away with the first sale doctrine. Embodied in 17 U.S.C. §109, the first sale doctrine allows people who have purchased a physical copy of a book or CD or game to resell it without seeking additional permission from the original author. The doctrine is limited to the sale or transfer of the physical copy of a protected work, and thus may not apply to digital works or downloadable content.

However, the Creative Director is literally correct when he says that people who buy used games are not his customers. They may play the game and rely upon his support services, but the physical used game was resold by a third party, often GameStop, and the game developer only gets paid when new games are sold. The secondary, or resale market, is controlled by GameStop, eBay, Amazon Marketplace, and Craigslist, not the original game developer.

Having the developer try to ensure that they get paid for their content creation, and that gamers are still willing to be early adopters of highly-priced software might be an adequate trade-off to being thought of poorly by those who only buy used and reduced price games.

This very debate is one reason that I started using Goozex.com to trade my used games instead of monetizing them on behalf of GameStop. I am still paying a third party to facilitate the transaction, and the original game produce doesn’t get any extra cash from my acquisition of a “new to me” game, but it takes a certain number of game trades out of the physical video game store, and enables me to play games that I wouldn’t be willing to buy for $20 outright.

Posted in Monday: Legal Landscape.


Grow Valley

By the makers of Grow RPG and Grow Cube.

Sorry I couldn’t figure out how to embed it (like with Halo 2600).

But click on the graphic to play!

Posted in Thursday: Media.