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A Case Study in Casual Gaming: The Lotus 1-2-3 Problem

Last week, talking about trademark and trade dress protection of casual games, I mentioned that game developers could probably protect new elements of gameplay they create that are not functional, and that gamers recognize as coming from that developer. Those two requirements are partially based in trademark legal principles, and partially on settled case law.

If the basic differences between patents, copyrights, and trademarks are that patents protect inventions and functional creations, copyrights protect creative expression, and trademarks protect the public by reducing consumer confusion about the source of products or services, then clearly a game studio cannot protect the back-end code that provides purely functional support of the game through trademark law.

Trade dress, usually considered the product packaging or the trappings of commercial sale, also can’t be a functional part of the product, under the idea that such functionality should be protected by patents, so that every company can have the advantage of the invention, without making it distinctively belong to one company. One of the dangers of having trade dress protect elements that might include some functional design is that competitors can challenge the validity of the protection by pointing out the useful aspect of the design.

Trade dress also has to acquire distinctiveness through “secondary meaning,” a concept that means the packaging or product design can never be inherently distinctive in the same way that a logo or tagline might be. Trademarks and trade dress acquire secondary meaning over time, as consumers become aware that the packaging is being used as a source identifier (or trademark), and begin to associate that aspect of the product design or packaging with the underlying company when purchasing that brand of good or service. Or, in hopefully clearer terms, a trademark acquires secondary meaning when the public learns to look for that trademark on a product produced by the company which owns that brand.

Functionality is also restricted by case law, specifically the Lotus v. Borland case, which stated that menu organization and shortcut keys are inherently functional and thus not protectable as trade dress. Lotus 1-2-3, however, was an early spreadsheet program, and tried to claim that the way they had organized their drop down menus and the shortcut keys they had created for ease of use with their software were elements of their trade dress, which Borland copied and infringed. The court disagreed, stating that menus are inherently functional, and that Lotus could not prevent others from adopting the same organizational structure by claiming that customers believed the organization method was a trademark of the Lotus 1-2-3 software.

So what does that mean for casual games? Not much, really. Menus are often stylized and creative, but the functionality is in the words used for the commands, and not the art used to denote the menus. Casual games often have interactive or animated menus, which share similarities across genres, but which may have creative and distinctive elements beyond the purely functional. However, the case was heard by the Supreme Court in 1996, and the issue has not been directly reexamined, leading many commentators to suggest that any menu layout or design is functional. While this is unclear, the point has not yet been addressed by a high court, so casual game studios may begin to use trade dress protection for more elements of their games.

Posted in Wednesday: Current Issues.

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A Case Study in Casual Gaming: DRM

Getting back on topic for the moment (yes, Virginia, there was a topic),  today will briefly discuss the DRM of casual games and casual games portals. (DRM = digital rights management, or the control kept over the data, not the physical thing on which the data is stored.)

With most casual games, the content is released through distributors, and not by the individual game developer websites. As stated before, this lets developers release their games broadly, targeting several distributors, while limiting the amount of time and money spent on the infrastructure needed to manage content downloads and payment from gamers. Some larger development studios will release their own games, but the majority of smaller developers will do so using existing distributors. Three of the major casual games portals are located physically in the Seattle area: Big Fish Games is near the Seattle Center, WildTangent is in Kirkland, and Microsoft is in Redmond…and Bellevue…and Seattle…and New York…and London…(and you get the idea).

This means that the game developer is usually not the one in control of what restrictions are placed on their content once it has been submitted to the developer for public release. The user interface by which games are downloaded and through which the distributor controls the content, also known as a “game manager” are branded and controlled by the distributor, and often make individual games appear to have more in common with those released through the same distributor than those created by the same developer.

It’s actually a fairly efficient set-up, as mentioned above. The distributor essentially puts their name out there as a place to get games that work well and don’t have malware, while the developer promises that their game will work with the game manager, and leaves the DRM for each distributor to manage. Sometimes the developer will release games without DRM, in which case the distributors usually ask that the DRM-free content be delayed so they can still make money off their controlled content.

Mentioned last week in connection with something else entirely, one absolutely fabulous resource for games, although not current ones, is a site called “Grand Old Games” or GoG.com, where every game is promoted as working with modern systems, and is sold without DRM. Unlike the current casual games, however, these games are often much older, and the type of gamer who would buy them (myself included) is usually willing to pay to have someone else tinker with the programming to get the games to play with all the bells and whistles. The prices are reasonable, usually between $5 and $10, and for a game which could take months, such as Planescape: Torment, it’s really quite a bargain.

Posted in Monday: Legal Landscape.

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A Serious Aside: It Gets Better

Today’s post is actually going to have very little to do with video games or law, and a lot to do with an inspirational/educational outreach effort that is trying to combat the bullying and isolation that a lot of GLBT teenagers suffer through while they are still living at home. September saw a horrible series of suicides by teens who had been bullied at school and at home and in environments where they should have been safe, and this inspired Seattle Advice Columnist Dan Savage to start the “It Gets Better” project, asking for adult gays and lesbians to upload videos to Youtube.com that tell their story of being bullied and to remind teens that life after high school GETS BETTER.

Why am I writing about it? Because the message could just as well be aimed at at highly intelligent kids who consider themselves geeks or nerds and who don’t fit in where they are and whose family might not understand them, and who become depressed and potentially suicidal as a result. High school is a rough environment, and anyone who doesn’t fit in stands out, and not always in a good way.

I am lucky enough to live in the Seattle area where geeks congregate and support each other (as much as Seattle people can…that’s a whole other issue).  The internet has allowed geeks to gather in a way that might have been unthinkable ten or fifteen years ago, but there are still areas of the state and the country and the world where people are mocked and degraded for being different. Being smart is neither more or less socially acceptable than being gay or straight or whatever, it’s just another facet of humanity, and we should be rejoicing in our differences, and not making young people conform to someone else’s idea of “normal.”

So if you or someone you know or love is isolated or being teased for being different, send them one of the videos being uploaded to the itgetsbetter channel on Youtube, post it on FaceBook, let them know that if they can just hold on until they get a little bit older…it gets better. Thank you for your attention, and please spread the word.

Posted in Miscellaneous.